Episode 04: Meet an Artist (1:01:29)
Today we do a softball interview with Mike Eader, CEO of SplosionFish Interactive, and a newly minted graphic designer. Full disclosure: it’s a softball interview because Ben is a partner of SFI- as he makes up the developer component of the gaming company. We wanted it to be kind of wiffle, because it is our first interview, and the Skype conference call/interview podcast learning curve was steep.
We were extremely interested in talking to Mike because his experience is completely different than our own. In modern computer science, graphics design is hugely important because of the importance of the GUI (Graphical User Interface) — operating systems like Windows and OS X exploded because they are graphical interfaces. Even modern web design is hugely art/design intensive. So while we are on the developer side of the equation, Mike is on the art side, and it was interesting to talk to him about what he thought about the intersection of art and technology.
We ask Mike what graphics design tools he uses, what he thinks about modern computer graphics, and how his old school drawing and illustration skills are made better/worse/different with software tools. Mike gives tips for new graphic designers, discusses how everyone can be an artist, and the future of graphic design.
SplosionFish Interactive is a brand new gaming venture, currently working on their first game, Rogue Armor. SFI already has product though, including a SplosionFish patch, which is available for purchase on the SplosionFish website.
Follow our interviewee, Mike Eader on Twitter – @meader1
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